Resumen: On the foundations of many rendering algorithms it is the symmetry between the path traversed by light and its adjoint path starting from the camera. However, several effects, including polarization or ¿uorescence, break that symmetry, and are de¿ned only on the direction of light propagation. This reduces the applicability of bidirectional methods that exploit this symmetry for simulating effectively light transport. In this work, we focus on how to include these non-symmetric effects within a bidirectional rendering algorithm. We generalize the path integral to support the constraints imposed by non-symmetric light transport. Based on this theoretical framework, we propose modi¿cations on two bidirectional methods, namely bidirectional path tracing and photon mapping, extending them to support polarization and ¿uorescence, in both steady and transient state Idioma: Inglés DOI: 10.1111/cgf.13314 Año: 2018 Publicado en: COMPUTER GRAPHICS FORUM 37, 6 (2018), 96-105 ISSN: 0167-7055 Factor impacto JCR: 2.373 (2018) Categ. JCR: COMPUTER SCIENCE, SOFTWARE ENGINEERING rank: 34 / 107 = 0.318 (2018) - Q2 - T1 Factor impacto SCIMAGO: 0.862 - Computer Networks and Communications (Q1) - Computer Graphics and Computer-Aided Design (Q1)