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<dc:dc xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:invenio="http://invenio-software.org/elements/1.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/ http://www.openarchives.org/OAI/2.0/oai_dc.xsd"><dc:identifier>doi:10.1007/s42979-021-00632-6</dc:identifier><dc:language>eng</dc:language><dc:creator>Magallón, Juan</dc:creator><dc:creator>Blesa, Alfonso</dc:creator><dc:creator>Serón, Francisco</dc:creator><dc:title>SLM simulation and MonteCarlo path tracing for computer-generated holograms</dc:title><dc:identifier>ART-2021-127954</dc:identifier><dc:description>Computer holography is a growing research field that must pay attention to two main issues concerning computing effort: the visualization of a 3D virtual scene with photo-realistic quality and the bottleneck related to hologram digitizalition and visualization limits. This work shows a computational approach based on a Monte Carlo path-tracing algorithm, which accounts for both geometrical and physical phenomena involved in hologram generation, and, therefore, makes a feasible estimation of computing time costs. As these holograms also require yet unavailable visualization devices, their behavior needs to be simulated by computer techniques.</dc:description><dc:date>2021</dc:date><dc:source>http://zaguan.unizar.es/record/112050</dc:source><dc:doi>10.1007/s42979-021-00632-6</dc:doi><dc:identifier>http://zaguan.unizar.es/record/112050</dc:identifier><dc:identifier>oai:zaguan.unizar.es:112050</dc:identifier><dc:relation>info:eu-repo/grantAgreement/ES/DGA/T33-20D</dc:relation><dc:identifier.citation>SN Computer Science 2, 3 (2021), 233</dc:identifier.citation><dc:rights>by</dc:rights><dc:rights>http://creativecommons.org/licenses/by/3.0/es/</dc:rights><dc:rights>info:eu-repo/semantics/openAccess</dc:rights></dc:dc>

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