ScanGAN360: a generative model of realistic scanpaths for 360 images
Financiación H2020 / H2020 Funds
Resumen: Understanding and modeling the dynamics of human gaze behavior in 360° environments is crucial for creating, improving, and developing emerging virtual reality applications. However, recruiting human observers and acquiring enough data to analyze their behavior when exploring virtual environments requires complex hardware and software setups, and can be time-consuming. Being able to generate virtual observers can help overcome this limitation, and thus stands as an open problem in this medium. Particularly, generative adversarial approaches could alleviate this challenge by generating a large number of scanpaths that reproduce human behavior when observing new scenes, essentially mimicking virtual observers. However, existing methods for scanpath generation do not adequately predict realistic scanpaths for 360° images. We present ScanGAN360, a new generative adversarial approach to address this problem. We propose a novel loss function based on dynamic time warping and tailor our network to the specifics of 360° images. The quality of our generated scanpaths outperforms competing approaches by a large margin, and is almost on par with the human baseline. ScanGAN360 allows fast simulation of large numbers of virtual observers, whose behavior mimics real users, enabling a better understanding of gaze behavior, facilitating experimentation, and aiding novel applications in virtual reality and beyond.
Idioma: Inglés
DOI: 10.1109/TVCG.2022.3150502
Año: 2022
Publicado en: IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS 28, 5 (2022), 2003-2013
ISSN: 1077-2626

Factor impacto JCR: 5.2 (2022)
Categ. JCR: COMPUTER SCIENCE, SOFTWARE ENGINEERING rank: 15 / 108 = 0.139 (2022) - Q1 - T1
Factor impacto CITESCORE: 10.5 - Computer Science (Q1)

Factor impacto SCIMAGO: 1.515 - Computer Graphics and Computer-Aided Design (Q1) - Software (Q1) - Signal Processing (Q1) - Computer Vision and Pattern Recognition (Q1)

Financiación: info:eu-repo/grantAgreement/EC/H2020/682080/EU/Intuitive editing of visual appearance from real-world datasets/CHAMELEON
Tipo y forma: Artículo (PostPrint)
Área (Departamento): Área Lenguajes y Sistemas Inf. (Dpto. Informát.Ingenie.Sistms.)

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