Special issue on new frontiers in virtual reality: methods, devices and applications
Financiación H2020 / H2020 Funds
Resumen: Virtual reality (VR) has the potential to dramatically change the way we create and consume content in our everyday life. This technology has the ability to unlock unprecedented user experiences by enabling an increased sense of presence, immersion, and engagement. In the last few years, we have witnessed astonishing progress in technological developments, such as capture and display technologies, accompanied by a steady advance in the understanding of cognitive factors regarding perception and cognition in this new medium. This, in turn, has enabled many applications in education, entertainment, training, medical and psychological therapy, design, communication, or advertising, to name a few. For virtual reality to become commonplace and realize its full potential, various aspects of capture and display technologies, computer graphics, computer vision, visualization techniques, and applied perception play a crucial role. This Special Issue collects the latest research on relevant topics addressing interdisciplinary research challenges towards generating complete, engaging VR experiences. It contains seven papers than can be categorized into three main streams: interaction, user experience, and applications...
Idioma: Inglés
DOI: 10.3390/app12168217
Año: 2022
Publicado en: Applied Sciences (Switzerland) 12, 16 (2022), 8217 [3 pp.]
ISSN: 2076-3417

Factor impacto JCR: 2.7 (2022)
Categ. JCR: PHYSICS, APPLIED rank: 78 / 160 = 0.488 (2022) - Q2 - T2
Categ. JCR: ENGINEERING, MULTIDISCIPLINARY rank: 42 / 90 = 0.467 (2022) - Q2 - T2
Categ. JCR: CHEMISTRY, MULTIDISCIPLINARY rank: 100 / 178 = 0.562 (2022) - Q3 - T2
Categ. JCR: MATERIALS SCIENCE, MULTIDISCIPLINARY rank: 208 / 343 = 0.606 (2022) - Q3 - T2

Factor impacto CITESCORE: 4.5 - Engineering (Q2) - Materials Science (Q2) - Chemical Engineering (Q2) - Computer Science (Q2) - Physics and Astronomy (Q2)

Factor impacto SCIMAGO: 0.492 - Fluid Flow and Transfer Processes (Q2) - Materials Science (miscellaneous) (Q2) - Engineering (miscellaneous) (Q2) - Instrumentation (Q2) - Process Chemistry and Technology (Q3) - Computer Science Applications (Q3)

Financiación: info:eu-repo/grantAgreement/EC/H2020/682080/EU/Intuitive editing of visual appearance from real-world datasets/CHAMELEON
Tipo y forma: (Versión definitiva)
Área (Departamento): Área Lenguajes y Sistemas Inf. (Dpto. Informát.Ingenie.Sistms.)

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 Registro creado el 2022-10-20, última modificación el 2024-03-19


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