Home > Articles > An evaluation of undergraduate student nurses' gameful experience whilst playing a digital escape room as part of a FIRST year module: a cross-sectional study
Resumen: The circumstances arising from the COVID-19 pandemic have accelerated the use of digital teaching and learning in health professions education. Digital gamification-based teaching and learning activities are innovative and versatile tools for the acquisition of professional competencies in higher education, which can be used on a range of topics and can be supplemental to other teaching methods. Idioma: Inglés DOI: 10.1016/j.nedt.2022.105527 Año: 2022 Publicado en: NURSE EDUCATION TODAY 118 (2022), 105527 [8 pp.] ISSN: 0260-6917 Factor impacto JCR: 3.9 (2022) Categ. JCR: EDUCATION, SCIENTIFIC DISCIPLINES rank: 9 / 43 = 0.209 (2022) - Q1 - T1 Categ. JCR: NURSING rank: 10 / 123 = 0.081 (2022) - Q1 - T1 Categ. JCR: NURSING rank: 10 / 125 = 0.08 (2022) - Q1 - T1 Factor impacto CITESCORE: 5.5 - Nursing (Q1) - Social Sciences (Q1)