000126899 001__ 126899
000126899 005__ 20230830121840.0
000126899 0247_ $$2doi$$a10.1007/s11042-019-7331-z
000126899 0248_ $$2sideral$$a111513
000126899 037__ $$aART-2020-111513
000126899 041__ $$aeng
000126899 100__ $$0(orcid)0000-0002-8016-7649$$aMalpica, S.$$uUniversidad de Zaragoza
000126899 245__ $$aCrossmodal perception in virtual reality
000126899 260__ $$c2020
000126899 5060_ $$aAccess copy available to the general public$$fUnrestricted
000126899 5203_ $$aWith the proliferation of low-cost, consumer level, head-mounted displays (HMDs) we are witnessing a reappearance of virtual reality. However, there are still important stumbling blocks that hinder the achievable visual quality of the results. Knowledge of human perception in virtual environments can help overcome these limitations. In this work, within the much-studied area of perception in virtual environments, we look into the less explored area of crossmodal perception, that is, the interaction of different senses when perceiving the environment. In particular, we look at the influence of sound on visual perception in a virtual reality scenario. First, we assert the existence of a crossmodal visuo-auditory effect in a VR scenario through two experiments, and find that, similar to what has been reported in conventional displays, our visual perception is affected by auditory stimuli in a VR setup. The crossmodal effect in VR is, however, lower than that present in a conventional display counterpart. Having asserted the effect, a third experiment looks at visuo-auditory crossmodality in the context of material appearance perception. We test different rendering qualities, together with the presence of sound, for a series of materials. The goal of the third experiment is twofold: testing whether known interactions in traditional displays hold in VR, and finding insights that can have practical applications in VR content generation (e.g., by reducing rendering costs).
000126899 540__ $$9info:eu-repo/semantics/openAccess$$aAll rights reserved$$uhttp://www.europeana.eu/rights/rr-f/
000126899 590__ $$a2.757$$b2020
000126899 591__ $$aCOMPUTER SCIENCE, INFORMATION SYSTEMS$$b81 / 161 = 0.503$$c2020$$dQ3$$eT2
000126899 591__ $$aENGINEERING, ELECTRICAL & ELECTRONIC$$b120 / 273 = 0.44$$c2020$$dQ2$$eT2
000126899 591__ $$aCOMPUTER SCIENCE, THEORY & METHODS$$b29 / 110 = 0.264$$c2020$$dQ2$$eT1
000126899 591__ $$aCOMPUTER SCIENCE, SOFTWARE ENGINEERING$$b30 / 108 = 0.278$$c2020$$dQ2$$eT1
000126899 592__ $$a0.443$$b2020
000126899 593__ $$aComputer Networks and Communications$$c2020$$dQ1
000126899 593__ $$aSoftware$$c2020$$dQ1
000126899 593__ $$aMedia Technology$$c2020$$dQ1
000126899 593__ $$aHardware and Architecture$$c2020$$dQ1
000126899 655_4 $$ainfo:eu-repo/semantics/article$$vinfo:eu-repo/semantics/acceptedVersion
000126899 700__ $$0(orcid)0000-0002-7796-3177$$aSerrano, A.$$uUniversidad de Zaragoza
000126899 700__ $$aAllue, M.
000126899 700__ $$0(orcid)0000-0002-8263-2444$$aGonzález Bedia, M.$$uUniversidad de Zaragoza
000126899 700__ $$0(orcid)0000-0003-0060-7278$$aMasia, B.$$uUniversidad de Zaragoza
000126899 7102_ $$15007$$2570$$aUniversidad de Zaragoza$$bDpto. Informát.Ingenie.Sistms.$$cÁrea Lenguajes y Sistemas Inf.
000126899 773__ $$g79 (2020), 3311-3331$$pMultimed. Tools Appl.$$tMultimedia Tools and Applications$$x1380-7501
000126899 8564_ $$s1809664$$uhttps://zaguan.unizar.es/record/126899/files/texto_completo.pdf$$yPostprint
000126899 8564_ $$s1342100$$uhttps://zaguan.unizar.es/record/126899/files/texto_completo.jpg?subformat=icon$$xicon$$yPostprint
000126899 909CO $$ooai:zaguan.unizar.es:126899$$particulos$$pdriver
000126899 951__ $$a2023-08-30-09:56:15
000126899 980__ $$aARTICLE