000127065 001__ 127065
000127065 005__ 20230904111713.0
000127065 0247_ $$2doi$$a10.1109/MCG.2021.3064688
000127065 0248_ $$2sideral$$a126884
000127065 037__ $$aART-2021-126884
000127065 041__ $$aeng
000127065 100__ $$0(orcid)0000-0003-0060-7278$$aMasia Corcoy, B.$$uUniversidad de Zaragoza
000127065 245__ $$aInfluence of Directional Sound Cues on Users'' Exploration across 360° Movie Cuts
000127065 260__ $$c2021
000127065 5060_ $$aAccess copy available to the general public$$fUnrestricted
000127065 5203_ $$aVirtual reality (VR) is a powerful medium for 360° 360 storytelling, yet content creators are still in the process of developing cinematographic rules for effectively communicating stories in VR. Traditional cinematography has relied for over a century on well-established techniques for editing, and one of the most recurrent resources for this are cinematic cuts that allow content creators to seamlessly transition between scenes. One fundamental assumption of these techniques is that the content creator can control the camera; however, this assumption breaks in VR: Users are free to explore 360° 360 around them. Recent works have studied the effectiveness of different cuts in 360° 360 content, but the effect of directional sound cues while experiencing these cuts has been less explored. In this work, we provide the first systematic analysis of the influence of directional sound cues in users'' behavior across 360° 360 movie cuts, providing insights that can have an impact on deriving conventions for VR storytelling. © 1981-2012 IEEE.
000127065 536__ $$9info:eu-repo/grantAgreement/EC/H2020/682080/EU/Intuitive editing of visual appearance from real-world datasets/CHAMELEON$$9This project has received funding from the European Union’s Horizon 2020 research and innovation program under grant agreement No H2020 682080-CHAMELEON$$9info:eu-repo/grantAgreement/EC/H2020/765121/EU/DyViTo: Dynamics in Vision and Touch - the look and feel of stuff/DyViTo$$9This project has received funding from the European Union’s Horizon 2020 research and innovation program under grant agreement No H2020 765121-DyViTo$$9info:eu-repo/grantAgreement/EC/H2020/956585/EU/Predictive Rendering In Manufacture and Engineering/PRIME$$9This project has received funding from the European Union’s Horizon 2020 research and innovation program under grant agreement No H2020 956585-PRIME$$9info:eu-repo/grantAgreement/ES/MINECO/PID2019-105004GB-I00$$9info:eu-repo/grantAgreement/ES/MINECO/TIN2016-78753-P
000127065 540__ $$9info:eu-repo/semantics/openAccess$$aAll rights reserved$$uhttp://www.europeana.eu/rights/rr-f/
000127065 590__ $$a1.909$$b2021
000127065 591__ $$aCOMPUTER SCIENCE, SOFTWARE ENGINEERING$$b61 / 110 = 0.555$$c2021$$dQ3$$eT2
000127065 592__ $$a0.686$$b2021
000127065 593__ $$aSoftware$$c2021$$dQ2
000127065 593__ $$aComputer Graphics and Computer-Aided Design$$c2021$$dQ2
000127065 594__ $$a3.9$$b2021
000127065 655_4 $$ainfo:eu-repo/semantics/article$$vinfo:eu-repo/semantics/acceptedVersion
000127065 700__ $$aCamon J.
000127065 700__ $$0(orcid)0000-0002-7503-7022$$aGutierrez Pérez, D.$$uUniversidad de Zaragoza
000127065 700__ $$0(orcid)0000-0002-7796-3177$$aSerrano, Ana$$uUniversidad de Zaragoza
000127065 7102_ $$15007$$2570$$aUniversidad de Zaragoza$$bDpto. Informát.Ingenie.Sistms.$$cÁrea Lenguajes y Sistemas Inf.
000127065 773__ $$g41, 4 (2021), 64-75$$pIEEE comput. graph. appl.$$tIEEE COMPUTER GRAPHICS AND APPLICATIONS$$x0272-1716
000127065 8564_ $$s502775$$uhttps://zaguan.unizar.es/record/127065/files/texto_completo.pdf$$yPostprint
000127065 8564_ $$s1505151$$uhttps://zaguan.unizar.es/record/127065/files/texto_completo.jpg?subformat=icon$$xicon$$yPostprint
000127065 909CO $$ooai:zaguan.unizar.es:127065$$particulos$$pdriver
000127065 951__ $$a2023-09-04-08:39:54
000127065 980__ $$aARTICLE