A study of change blindness in immersive environments

Martin, Daniel (Universidad de Zaragoza) ; Sun, Xin ; Gutierrez, Diego (Universidad de Zaragoza) ; Masia, Belen (Universidad de Zaragoza)
A study of change blindness in immersive environments
Financiación H2020 / H2020 Funds
Resumen: Human performance is poor at detecting certain changes in a scene, a phenomenon known as change blindness. Although the exact reasons of this effect are not yet completely understood, there is a consensus that it is due to our constrained attention and memory capacity: We create our own mental, structured representation of what surrounds us, but such representation is limited and imprecise. Previous efforts investigating this effect have focused on 2D images; however, there are significant differences regarding attention and memory between 2D images and the viewing conditions of daily life. In this work, we present a systematic study of change blindness using immersive 3D environments, which offer more natural viewing conditions closer to our daily visual experience. We devise two experiments; first, we focus on analyzing how different change properties (namely type, distance, complexity, and field of view) may affect change blindness. We then further explore its relation with the capacity of our visual working memory and conduct a second experiment analyzing the influence of the number of changes. Besides gaining a deeper understanding of the change blindness effect, our results may be leveraged in several VR applications such as redirected walking, games, or even studies on saliency or attention prediction.
Idioma: Inglés
DOI: 10.1109/TVCG.2023.3247102
Año: 2023
Publicado en: IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS 29, 5 (2023), 2446-2455
ISSN: 1077-2626

Factor impacto JCR: 4.7 (2023)
Categ. JCR: COMPUTER SCIENCE, SOFTWARE ENGINEERING rank: 14 / 132 = 0.106 (2023) - Q1 - T1
Factor impacto CITESCORE: 10.4 - Software (Q1) - Signal Processing (Q1) - Computer Vision and Pattern Recognition (Q1) - Computer Graphics and Computer-Aided Design (Q1)

Factor impacto SCIMAGO: 2.056 - Computer Graphics and Computer-Aided Design (Q1) - Software (Q1) - Signal Processing (Q1) - Computer Vision and Pattern Recognition (Q1)

Financiación: info:eu-repo/grantAgreement/EC/H2020/682080/EU/Intuitive editing of visual appearance from real-world datasets/CHAMELEON
Financiación: info:eu-repo/grantAgreement/EC/H2020/956585/EU/Predictive Rendering In Manufacture and Engineering/PRIME
Financiación: info:eu-repo/grantAgreement/ES/MICINN/PID2019-105004GB-I00
Tipo y forma: Artículo (PostPrint)
Área (Departamento): Área Lenguajes y Sistemas Inf. (Dpto. Informát.Ingenie.Sistms.)

Derechos Reservados Derechos reservados por el editor de la revista


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