000131725 001__ 131725
000131725 005__ 20241125101201.0
000131725 0247_ $$2doi$$a10.24215/16666038.23.e09
000131725 0248_ $$2sideral$$a137031
000131725 037__ $$aART-2023-137031
000131725 041__ $$aeng
000131725 100__ $$aAlvarado, Yoselie
000131725 245__ $$aInclusive learning through immersive virtual reality and semantic embodied conversational agent: a case study in children with autism
000131725 260__ $$c2023
000131725 5060_ $$aAccess copy available to the general public$$fUnrestricted
000131725 5203_ $$aSustainable Development Goal 4 from the United Nations 2030 Agenda, focus on ensuring inclusive and equitable quality education and promoting lifelong learning opportunities for all. Inclusive education is a key component of sustainable development goal 4, and assistive technology is a critical factor in achieving it. In this context, this paper introduces the development of an immersive virtual reality system with conversational skills for inclusive learning processes. The idea of this work is to provide an assistive technology to motivate, educate, and train students with disabilities in a more inclusive way. In order to improve the user experience, the system was developed to work in a CAVE-like immersive environment using Natural Language Processing through a Semantic Embodied Conversational Agent. This work highlights that assistive technology can promote educational, psychological, and social benefits for students with disabilities. The use of assistive technology can enable academic engagement and social participation and be transformative from a psychological perspective. A case study was conducted on children with autism, which showed encouraging results of the system as an assistive technology for teaching and learning.
000131725 540__ $$9info:eu-repo/semantics/openAccess$$aby-nc$$uhttp://creativecommons.org/licenses/by-nc/3.0/es/
000131725 590__ $$a1.2$$b2023
000131725 592__ $$a0.312$$b2023
000131725 591__ $$aCOMPUTER SCIENCE, SOFTWARE ENGINEERING$$b98 / 132 = 0.742$$c2023$$dQ3$$eT3
000131725 593__ $$aComputational Theory and Mathematics$$c2023$$dQ2
000131725 591__ $$aCOMPUTER SCIENCE, HARDWARE & ARCHITECTURE$$b50 / 59 = 0.847$$c2023$$dQ4$$eT3
000131725 593__ $$aTheoretical Computer Science$$c2023$$dQ2
000131725 593__ $$aComputer Vision and Pattern Recognition$$c2023$$dQ3
000131725 593__ $$aHardware and Architecture$$c2023$$dQ3
000131725 593__ $$aSoftware$$c2023$$dQ3
000131725 593__ $$aComputer Science (miscellaneous)$$c2023$$dQ3
000131725 593__ $$aArtificial Intelligence$$c2023$$dQ3
000131725 593__ $$aComputer Science Applications$$c2023$$dQ3
000131725 594__ $$a1.3$$b2023
000131725 655_4 $$ainfo:eu-repo/semantics/article$$vinfo:eu-repo/semantics/publishedVersion
000131725 700__ $$aGuerrero, Roberto
000131725 700__ $$0(orcid)0000-0003-1683-4694$$aSerón, Francisco$$uUniversidad de Zaragoza
000131725 7102_ $$15007$$2570$$aUniversidad de Zaragoza$$bDpto. Informát.Ingenie.Sistms.$$cÁrea Lenguajes y Sistemas Inf.
000131725 773__ $$g23, 2 (2023), 107-116$$pJ. Comput. Sci. Technol.$$tJournal of Computer Science and Technology$$x1000-9000
000131725 8564_ $$s548344$$uhttps://zaguan.unizar.es/record/131725/files/texto_completo.pdf$$yVersión publicada
000131725 8564_ $$s2590462$$uhttps://zaguan.unizar.es/record/131725/files/texto_completo.jpg?subformat=icon$$xicon$$yVersión publicada
000131725 909CO $$ooai:zaguan.unizar.es:131725$$particulos$$pdriver
000131725 951__ $$a2024-11-22-12:11:50
000131725 980__ $$aARTICLE