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<dc:dc xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:invenio="http://invenio-software.org/elements/1.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/ http://www.openarchives.org/OAI/2.0/oai_dc.xsd"><dc:identifier>doi:10.1111/cgf.15009</dc:identifier><dc:language>eng</dc:language><dc:creator>Monzón, Néstor</dc:creator><dc:creator>Gutierrez, Diego</dc:creator><dc:creator>Akkaynak, Derya</dc:creator><dc:creator>Muñoz, Adolfo</dc:creator><dc:title>Real-Time Underwater Spectral Rendering</dc:title><dc:identifier>ART-2024-138626</dc:identifier><dc:description>The light field in an underwater environment is characterized by complex multiple scattering interactions and wavelength‐dependent attenuation, requiring significant computational resources for the simulation of underwater scenes. We present a novel approach that makes it possible to simulate multi‐spectral underwater scenes, in a physically‐based manner, in real time. Our key observation is the following: In the vertical direction, the steady decay in irradiance as a function of depth is characterized by the diffuse downwelling attenuation coefficient, which oceanographers routinely measure for different types of waters. We rely on a database of such real‐world measurements to obtain an analytical approximation to the Radiative Transfer Equation, allowing for real‐time spectral rendering with results comparable to Monte Carlo ground‐truth references, in a fraction of the time. We show results simulating underwater appearance for the different optical water types, including volumetric shadows and dynamic, spatially varying lighting near the water surface.</dc:description><dc:date>2024</dc:date><dc:source>http://zaguan.unizar.es/record/135350</dc:source><dc:doi>10.1111/cgf.15009</dc:doi><dc:identifier>http://zaguan.unizar.es/record/135350</dc:identifier><dc:identifier>oai:zaguan.unizar.es:135350</dc:identifier><dc:relation>info:eu-repo/grantAgreement/ES/AEI/PID2022-141539NB-I00</dc:relation><dc:relation>info:eu-repo/grantAgreement/ES/MCIN/AEI/10.13039/501100011033</dc:relation><dc:identifier.citation>Computer Graphics Forum (2024), 11 pp.</dc:identifier.citation><dc:rights>by-nc</dc:rights><dc:rights>https://creativecommons.org/licenses/by-nc/4.0/deed.es</dc:rights><dc:rights>info:eu-repo/semantics/openAccess</dc:rights></dc:dc>

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