000135553 001__ 135553
000135553 005__ 20240605121014.0
000135553 0247_ $$2doi$$a10.1007/s10209-020-00769-w
000135553 0248_ $$2sideral$$a121105
000135553 037__ $$aART-2021-121105
000135553 041__ $$aeng
000135553 100__ $$aArango-López, J.
000135553 245__ $$aGeoPGD: methodology for the design and development of geolocated pervasive games
000135553 260__ $$c2021
000135553 5060_ $$aAccess copy available to the general public$$fUnrestricted
000135553 5203_ $$aThe field of design and development of games that integrate virtual aspects in a real environment has grown in recent years. An example of such games is pervasive games (PGs), which seek to enrich the game world through mixing these two realities in order to better involve the player in the story. The application of PGs has resulted in increasing player motivation and engagement. Currently, new technologies have made it possible to advance the design and development of games. PGs have not been the exception, and through the mix of elements of traditional games with real elements and scenarios it has been possible to improve motivation and user experience. However, previous studies have identified the need to have a process that guides the design and creation of PGs. Therefore, this paper presents GeoPGD, a methodology that integrates the design of geolocated narrative as the core of the game experience. This methodology guides designers and developers through the different stages of building a PG, offering tools for defining the narrative components, places and interactions between the user and the PG. In addition, a validation with experts and a PG experience is presented.
000135553 536__ $$9info:eu-repo/grantAgreement/ES/MINECO-AEI-FEDER/RTI2018-096986-B-C32$$9info:eu-repo/grantAgreement/ES/MINECO/TIN2015-67149-C3
000135553 540__ $$9info:eu-repo/semantics/openAccess$$aAll rights reserved$$uhttp://www.europeana.eu/rights/rr-f/
000135553 590__ $$a2.629$$b2021
000135553 591__ $$aCOMPUTER SCIENCE, CYBERNETICS$$b15 / 24 = 0.625$$c2021$$dQ3$$eT2
000135553 591__ $$aERGONOMICS$$b12 / 16 = 0.75$$c2021$$dQ3$$eT3
000135553 592__ $$a0.894$$b2021
000135553 593__ $$aComputer Networks and Communications$$c2021$$dQ2
000135553 593__ $$aSoftware$$c2021$$dQ2
000135553 593__ $$aHuman-Computer Interaction$$c2021$$dQ2
000135553 594__ $$a6.5$$b2021
000135553 655_4 $$ainfo:eu-repo/semantics/article$$vinfo:eu-repo/semantics/acceptedVersion
000135553 700__ $$aGutiérrez Vela, F.L.
000135553 700__ $$aCollazos, C.A.
000135553 700__ $$0(orcid)0000-0001-9895-0837$$aGallardo, J.$$uUniversidad de Zaragoza
000135553 700__ $$aMoreira, F.
000135553 7102_ $$15007$$2570$$aUniversidad de Zaragoza$$bDpto. Informát.Ingenie.Sistms.$$cÁrea Lenguajes y Sistemas Inf.
000135553 773__ $$g20 (2021), 465–477$$pUnivers. access inf. soc.$$tUNIVERSAL ACCESS IN THE INFORMATION SOCIETY$$x1615-5289
000135553 8564_ $$s1821175$$uhttps://zaguan.unizar.es/record/135553/files/texto_completo.pdf$$yPostprint
000135553 8564_ $$s1722911$$uhttps://zaguan.unizar.es/record/135553/files/texto_completo.jpg?subformat=icon$$xicon$$yPostprint
000135553 909CO $$ooai:zaguan.unizar.es:135553$$particulos$$pdriver
000135553 951__ $$a2024-06-05-10:50:16
000135553 980__ $$aARTICLE