000150639 001__ 150639
000150639 005__ 20250214153849.0
000150639 0247_ $$2doi$$a10.3389/fspor.2024.1447866
000150639 0248_ $$2sideral$$a142792
000150639 037__ $$aART-2024-142792
000150639 041__ $$aeng
000150639 100__ $$aFerreira, Soraia
000150639 245__ $$aEffects of an exercise program with augmented reality on functional fitness and physical activity of community-dwelling older adults
000150639 260__ $$c2024
000150639 5060_ $$aAccess copy available to the general public$$fUnrestricted
000150639 5203_ $$aThis study aims to investigate the effects of a multimodal program using augmented reality on the functional fitness and physical activity of older adults living in the community.MethodSeventy-eight older adults living in the community participated in this study. Participants were divided into three groups: a control group that maintained their usual activities, and two experimental groups, one with multimodal training (EG1) and the other with multimodal training combined with augmented reality (EG2). Participants were assessed at baseline and post-intervention, after 12 weeks. Functional fitness was assessed using the Rikli and Jones Senior Fitness Test, handgrip strength, the functional reach test, and the Fullerton Advanced Balance Scale. Physical activity was measured using accelerometry.ResultsIn EG1, lower limb flexibility, agility, cardiorespiratory fitness, and balance improved significantly between baseline and the 12-week outcome (p ≤ 0.001 for all). In EG2, improvements were observed in upper and lower limb strength, lower limb flexibility, agility, cardiorespiratory fitness, handgrip strength, and balance (p < 0.05 for all). Sedentary behavior increased in EG1 after the intervention. The clinical effect sizes of the interventions were large for balance (ES = 1.19) in EG1 and for upper limb strength (ES = 1.24) in EG2, and medium for cardiorespiratory fitness (ES = 0.74), agility (ES = 0.50), and lower limb flexibility (ES = 0.65) in EG1, and lower limb strength (ES = 0.61) and cardiorespiratory fitness (ES = 0.79) in EG2.ConclusionBoth intervention programs led to improvements in several functional domains. However, the multimodal training combined with augmented reality program showed improvements across more domains, resulting in greater changes. Physical activity did not show significant improvements.
000150639 540__ $$9info:eu-repo/semantics/openAccess$$aby$$uhttp://creativecommons.org/licenses/by/3.0/es/
000150639 655_4 $$ainfo:eu-repo/semantics/article$$vinfo:eu-repo/semantics/publishedVersion
000150639 700__ $$aMarmeleira, José
000150639 700__ $$aDel Pozo Cruz, Jesus
000150639 700__ $$aLeite, Nilton
000150639 700__ $$aBernardino, Alexandre
000150639 700__ $$0(orcid)0000-0003-0330-5558$$aMoradell, Ana$$uUniversidad de Zaragoza
000150639 700__ $$aRaimundo, Armando
000150639 7102_ $$12008$$2640$$aUniversidad de Zaragoza$$bDpto. Produc.Animal Cienc.Ali.$$cÁrea Nutrición Bromatología
000150639 773__ $$g6 (2024), [10 pp.]$$tFrontiers in Sports and Active Living$$x2624-9367
000150639 8564_ $$s7589464$$uhttps://zaguan.unizar.es/record/150639/files/texto_completo.pdf$$yVersión publicada
000150639 8564_ $$s2299660$$uhttps://zaguan.unizar.es/record/150639/files/texto_completo.jpg?subformat=icon$$xicon$$yVersión publicada
000150639 909CO $$ooai:zaguan.unizar.es:150639$$particulos$$pdriver
000150639 951__ $$a2025-02-14-14:01:40
000150639 980__ $$aARTICLE