000162641 001__ 162641
000162641 005__ 20251017144635.0
000162641 0247_ $$2doi$$a10.1080/0144929X.2022.2039770
000162641 0248_ $$2sideral$$a130401
000162641 037__ $$aART-2022-130401
000162641 041__ $$aeng
000162641 100__ $$aJuan, M. Carmen
000162641 245__ $$aA virtual reality photography application to assess spatial memory
000162641 260__ $$c2022
000162641 5060_ $$aAccess copy available to the general public$$fUnrestricted
000162641 5203_ $$aIn this paper, the first virtual reality (VR) photography application that incorporates elements on panoramic images to assess short-term spatial memory is presented. It also allows the interaction with these elements. A study was conducted (N¿=¿50) to compare participants’ performance outcomes and subjective experience when using a VR application with and without panoramic photography. The results show that both applications are effective in assessing short-term spatial memory. The results with panoramic photography include: 1) It was effective for short-term recall since, after using the application, the participants were able to verbally recall the objects and place them without significant differences with respect to the objects correctly placed; 2) The performance outcomes were independent of age and gender; 3) The perceived level of presence was directly related to experiencing less cybersickness when using the application; 4) The level of satisfaction was directly related to perceived enjoyment, concentration, usability, competence, calmness, and expertise; 5) The more the familiarity with VR applications, the less the perceived cybersickness. Finally, the application offers two main advantages: 1) The evaluators can customize the environment by adding as many elements as desired to the panoramic photograph; 2) It could be especially suitable for groups with reduced mobility.
000162641 536__ $$9info:eu-repo/grantAgreement/ES/DGA/S31-20D
000162641 540__ $$9info:eu-repo/semantics/openAccess$$aby-nc$$uhttps://creativecommons.org/licenses/by-nc/4.0/deed.es
000162641 590__ $$a3.7$$b2022
000162641 591__ $$aERGONOMICS$$b6 / 16 = 0.375$$c2022$$dQ2$$eT2
000162641 591__ $$aCOMPUTER SCIENCE, CYBERNETICS$$b8 / 24 = 0.333$$c2022$$dQ2$$eT2
000162641 592__ $$a0.941$$b2022
000162641 593__ $$aArts and Humanities (miscellaneous)$$c2022$$dQ1
000162641 593__ $$aSocial Sciences (miscellaneous)$$c2022$$dQ1
000162641 593__ $$aHuman-Computer Interaction$$c2022$$dQ2
000162641 593__ $$aDevelopmental and Educational Psychology$$c2022$$dQ2
000162641 594__ $$a6.8$$b2022
000162641 655_4 $$ainfo:eu-repo/semantics/article$$vinfo:eu-repo/semantics/acceptedVersion
000162641 700__ $$aEstevan, Miguel
000162641 700__ $$0(orcid)0000-0002-4249-602X$$aMendez-Lopez, Magdalena$$uUniversidad de Zaragoza
000162641 700__ $$0(orcid)0000-0002-4732-6417$$aÁlvarez Fidalgo, Camino$$uUniversidad de Zaragoza
000162641 700__ $$aLluch, Javier
000162641 700__ $$aVivo, Roberto
000162641 7102_ $$14009$$2735$$aUniversidad de Zaragoza$$bDpto. Psicología y Sociología$$cÁrea Psicolog.Evolut.Educac
000162641 7102_ $$14009$$2725$$aUniversidad de Zaragoza$$bDpto. Psicología y Sociología$$cÁrea Psicobiología
000162641 773__ $$g42, 6 (2022), 686-699$$pBehav. inf. technol.$$tBEHAVIOUR & INFORMATION TECHNOLOGY$$x0144-929X
000162641 8564_ $$s1065997$$uhttps://zaguan.unizar.es/record/162641/files/texto_completo.pdf$$yPostprint
000162641 8564_ $$s2561639$$uhttps://zaguan.unizar.es/record/162641/files/texto_completo.jpg?subformat=icon$$xicon$$yPostprint
000162641 909CO $$ooai:zaguan.unizar.es:162641$$particulos$$pdriver
000162641 951__ $$a2025-10-17-14:28:24
000162641 980__ $$aARTICLE