000074962 001__ 74962
000074962 005__ 20200117211558.0
000074962 0247_ $$2doi$$a10.1093/iwc/iwy003
000074962 0248_ $$2sideral$$a106588
000074962 037__ $$aART-2018-106588
000074962 041__ $$aeng
000074962 100__ $$0(orcid)0000-0002-3422-4542$$aPina, J.M.$$uUniversidad de Zaragoza
000074962 245__ $$aStudents' experience with online simulation games: From computer anxiety to satisfaction
000074962 260__ $$c2018
000074962 5060_ $$aAccess copy available to the general public$$fUnrestricted
000074962 5203_ $$aIt is currently of great importance to analyse the experience of the application of new technologies in teaching. This research paper examines the personality traits of students and their environment, which may influence the experience of college students using online simulation games. Previous literature suggests that individuals may feel anxiety when using the computer, which may vary according to their perception of being able to control the situation, their perceived importance of the activities and any prior knowledge that they have. Therefore, the first objective of this research is to analyse the relationship between computer anxiety, locus of control and perceived importance of the computer activities. The second objective is to examine whether this relationship is moderated by knowledge. The third objective is to identify user clusters to examine which factors are most important to explain user satisfaction with online simulation games. Results showed that students experience greater computer anxiety when the situation is perceived as important and the locus of control is high, being these effects moderated by their previous knowledge. Moreover, a cluster analysis threw light on the existence of cluster of users whose satisfaction mainly depends on their game score. These results have implications for both academic and research purposes.
000074962 536__ $$9info:eu-repo/grantAgreement/ES/DGA/S09$$9info:eu-repo/grantAgreement/ES/MINECO/ECO2013-41257-P$$9info:eu-repo/grantAgreement/ES/MINECO/ECO2014-54760$$9info:eu-repo/grantAgreement/ES/MINECO/ECO2017-83993-P
000074962 540__ $$9info:eu-repo/semantics/openAccess$$aby-nc-nd$$uhttp://creativecommons.org/licenses/by-nc-nd/3.0/es/
000074962 590__ $$a0.863$$b2018
000074962 591__ $$aERGONOMICS$$b16 / 16 = 1.0$$c2018$$dQ4$$eT3
000074962 591__ $$aCOMPUTER SCIENCE, CYBERNETICS$$b20 / 23 = 0.87$$c2018$$dQ4$$eT3
000074962 592__ $$a0.262$$b2018
000074962 593__ $$aSoftware$$c2018$$dQ3
000074962 593__ $$aHuman-Computer Interaction$$c2018$$dQ3
000074962 655_4 $$ainfo:eu-repo/semantics/article$$vinfo:eu-repo/semantics/publishedVersion
000074962 700__ $$0(orcid)0000-0002-1045-6242$$aBordonaba-Juste, V.$$uUniversidad de Zaragoza
000074962 7102_ $$14011$$2095$$aUniversidad de Zaragoza$$bDpto. Direc.Mark.Inves.Mercad.$$cÁrea Comerci.Investig.Mercados
000074962 773__ $$g30, 2 (2018), 162-171$$pInteract. comput.$$tInteracting with Computers$$x0953-5438
000074962 8564_ $$s292444$$uhttps://zaguan.unizar.es/record/74962/files/texto_completo.pdf$$yVersión publicada
000074962 8564_ $$s98810$$uhttps://zaguan.unizar.es/record/74962/files/texto_completo.jpg?subformat=icon$$xicon$$yVersión publicada
000074962 909CO $$ooai:zaguan.unizar.es:74962$$particulos$$pdriver
000074962 951__ $$a2020-01-17-21:09:36
000074962 980__ $$aARTICLE