Resumen: Change and improvement are two keywords embedded in innovation in general (OECD, 2005) and, in particular, in teaching and learning innovation (Miles, 1964). Based on those two keywords, educational innovation could be defined as “the application of one idea that produces a planned change in educational processes, services, or products, then leading to an improvement in learning goals”. The role of the computer in educational innovation is seen as a facilitating tool, as both educational innovation and computation address the same topic, i.e. “Knowledge”. The computer's capability to manage information makes it an ideal tool to potentiate different implementations in teaching and learning contexts. The several distinct ways teachers and students interact are oriented by teaching methods. This means the computer may be used to: improve existing methods for teacher-students interaction, e.g. traditional lectures; enable alternative methods that are difficult to apply under current conditions, e.g. personalized learning; create new methods, e.g. flipped teaching; or, in addition, analyse data generated from teacher-students interactions and help in the learning improvement decision-making process... Idioma: Inglés DOI: 10.1016/j.chb.2016.11.049 Año: 2017 Publicado en: COMPUTERS IN HUMAN BEHAVIOR 72 (2017), 596-598 ISSN: 0747-5632 Factor impacto JCR: 3.536 (2017) Categ. JCR: PSYCHOLOGY, MULTIDISCIPLINARY rank: 16 / 135 = 0.119 (2017) - Q1 - T1 Categ. JCR: PSYCHOLOGY, EXPERIMENTAL rank: 8 / 85 = 0.094 (2017) - Q1 - T1 Factor impacto SCIMAGO: 1.555 - Arts and Humanities (miscellaneous) (Q1) - Psychology (miscellaneous) (Q1) - Human-Computer Interaction (Q1)