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Engaging users through gamification. The role of emotions, motivation, and flow
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Engaging users through gamification. The role of emotions, motivation, and flow
-
Catalán Gil, Sara
et al
- TESIS-2019-004
TESIS_FILE
file(s):
TESIS-2019-004
version 1
TESIS-2019-004.pdf
[2.08 MB]
15 Jan 2019, 09:45
Texto completo (eng)