<?xml version="1.0" encoding="UTF-8"?>
<xml>
<records>
<record>
  <contributors>
    <authors>
      <author>Sitzmann, V.</author>
      <author>Serrano, A.</author>
      <author>Pavel, A.</author>
      <author>Agrawala, M.</author>
      <author>Gutierrez, D.</author>
      <author>Masia, B.</author>
      <author>Wetzstein, G.</author>
    </authors>
  </contributors>
  <titles>
    <title>Saliency in VR: How do people explore virtual environments?</title>
    <secondary-title>IEEE trans. vis. comput. graph.</secondary-title>
  </titles>
  <doi>10.1109/TVCG.2018.2793599</doi>
  <pages/>
  <volume/>
  <number/>
  <dates>
    <year>2018</year>
    <pub-dates>
      <date>2018</date>
    </pub-dates>
  </dates>
  <abstract/>
</record>

</records>
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