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<dc:dc xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:invenio="http://invenio-software.org/elements/1.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/ http://www.openarchives.org/OAI/2.0/oai_dc.xsd"><dc:identifier>doi:10.3232/UBR.2019.V16.N3.04</dc:identifier><dc:language>eng</dc:language><dc:creator>Buil, Isabel</dc:creator><dc:creator>Catalán, Sara</dc:creator><dc:creator>Ortega, Raquel</dc:creator><dc:title>Gamification and motivation: new tools for talent acquisition</dc:title><dc:identifier>ART-2019-114912</dc:identifier><dc:description>While an increasing number of organizations use gamified tools to attract talent, few studies have analyzed this phenomenon. Therefore, this study analyses the reactions of 239 candi-dates who participated in a real talent recruitment process based on a simulation game. The results show how the gamified tools used in talent recruitment increase candidates’ motiva-tion. Similarly, the results confirmed that the higher their motivation, the more positive are their perceptions of the selection process and the organization itself.</dc:description><dc:date>2019</dc:date><dc:source>http://zaguan.unizar.es/record/86136</dc:source><dc:doi>10.3232/UBR.2019.V16.N3.04</dc:doi><dc:identifier>http://zaguan.unizar.es/record/86136</dc:identifier><dc:identifier>oai:zaguan.unizar.es:86136</dc:identifier><dc:relation>info:eu-repo/grantAgreement/ES/DGA-FSE/S54-17R</dc:relation><dc:relation>info:eu-repo/grantAgreement/ES/MINECO-FEDER/ECO2017-82103-P</dc:relation><dc:identifier.citation>UCJC business and society review 16, 3/4 (2019), 146-179</dc:identifier.citation><dc:rights>by-nc</dc:rights><dc:rights>http://creativecommons.org/licenses/by-nc/3.0/es/</dc:rights><dc:rights>info:eu-repo/semantics/openAccess</dc:rights></dc:dc>

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