000086990 001__ 86990
000086990 005__ 20200716101509.0
000086990 0247_ $$2doi$$a10.1016/j.ijhcs.2019.01.002
000086990 0248_ $$2sideral$$a110345
000086990 037__ $$aART-2019-110345
000086990 041__ $$aeng
000086990 100__ $$0(orcid)0000-0003-4424-0770$$aCerezo, E.$$uUniversidad de Zaragoza
000086990 245__ $$aGuidelines to design tangible tabletop activities for children with attention deficit hyperactivity disorder
000086990 260__ $$c2019
000086990 5060_ $$aAccess copy available to the general public$$fUnrestricted
000086990 5203_ $$aAttention deficit hyperactivity disorder is one of the most frequent neurodevelopmental disorders among children. In spite of this, there is a lack of HCI research specifically devoted to these children. This paper describes efforts to transfer previous experience with other neurodiverse children in the field of tangible tabletops to ADHD children. The results of evaluation sessions carried out in conjunction with an ADHD association, complemented with an in-depth study of their special characteristics and needs, have led to a set of guidelines oriented to the design of tangible tabletop activities. These guidelines are mostly general and applicable to the design of any interactive application oriented to ADHD children. They are also appropriate for applications for other neurodiverse children or, in fact, any child from a more inclusive perspective.
000086990 536__ $$9info:eu-repo/grantAgreement/ES/DGA-FEDER/Construyendo Europa desde Aragón$$9info:eu-repo/grantAgreement/ES/DGA/T25-17D$$9info:eu-repo/grantAgreement/ES/MINECO/TIN2015-67149-C3-1-R
000086990 540__ $$9info:eu-repo/semantics/openAccess$$aby-nc-nd$$uhttp://creativecommons.org/licenses/by-nc-nd/3.0/es/
000086990 590__ $$a3.163$$b2019
000086990 591__ $$aERGONOMICS$$b4 / 16 = 0.25$$c2019$$dQ1$$eT1
000086990 591__ $$aPSYCHOLOGY, MULTIDISCIPLINARY$$b24 / 138 = 0.174$$c2019$$dQ1$$eT1
000086990 591__ $$aCOMPUTER SCIENCE, CYBERNETICS$$b7 / 22 = 0.318$$c2019$$dQ2$$eT1
000086990 592__ $$a0.756$$b2019
000086990 593__ $$aEducation$$c2019$$dQ1
000086990 593__ $$aEngineering (miscellaneous)$$c2019$$dQ1
000086990 593__ $$aHardware and Architecture$$c2019$$dQ1
000086990 593__ $$aHuman Factors and Ergonomics$$c2019$$dQ1
000086990 593__ $$aHuman-Computer Interaction$$c2019$$dQ1
000086990 593__ $$aSoftware$$c2019$$dQ2
000086990 655_4 $$ainfo:eu-repo/semantics/article$$vinfo:eu-repo/semantics/acceptedVersion
000086990 700__ $$0(orcid)0000-0002-7439-8459$$aComa, T.$$uUniversidad de Zaragoza
000086990 700__ $$0(orcid)0000-0002-4294-2982$$aBlasco-Serrano, A.C.$$uUniversidad de Zaragoza
000086990 700__ $$0(orcid)0000-0003-0523-3025$$aBonillo, C.
000086990 700__ $$0(orcid)0000-0002-6247-6990$$aGarrido, M.$$uUniversidad de Zaragoza
000086990 700__ $$0(orcid)0000-0002-9315-6391$$aBaldassarri, S.$$uUniversidad de Zaragoza
000086990 7102_ $$14001$$2625$$aUniversidad de Zaragoza$$bDpto. Ciencias de la Educación$$cÁrea Métod.Invest.Diag.Educac.
000086990 7102_ $$14009$$2735$$aUniversidad de Zaragoza$$bDpto. Psicología y Sociología$$cÁrea Psicolog.Evolut.Educac
000086990 7102_ $$15007$$2570$$aUniversidad de Zaragoza$$bDpto. Informát.Ingenie.Sistms.$$cÁrea Lenguajes y Sistemas Inf.
000086990 773__ $$g126 (2019), 26-43$$pInt. j. human-comput. stud.$$tInternational Journal of Human Computer Studies$$x1071-5819
000086990 8564_ $$s688842$$uhttps://zaguan.unizar.es/record/86990/files/texto_completo.pdf$$yPostprint
000086990 8564_ $$s54049$$uhttps://zaguan.unizar.es/record/86990/files/texto_completo.jpg?subformat=icon$$xicon$$yPostprint
000086990 909CO $$ooai:zaguan.unizar.es:86990$$particulos$$pdriver
000086990 951__ $$a2020-07-16-09:17:56
000086990 980__ $$aARTICLE