000096175 001__ 96175
000096175 005__ 20210902121851.0
000096175 0247_ $$2doi$$a10.1108/EJMBE-09-2019-0163
000096175 0248_ $$2sideral$$a120579
000096175 037__ $$aART-2020-120579
000096175 041__ $$aeng
000096175 100__ $$0(orcid)0000-0001-6325-6773$$aBitrián, P.$$uUniversidad de Zaragoza
000096175 245__ $$aGamification in sport apps: the determinants of users'' motivation
000096175 260__ $$c2020
000096175 5060_ $$aAccess copy available to the general public$$fUnrestricted
000096175 5203_ $$aPurpose: Gamification is a tool with great potential to motivate individuals to increase their physical activity. That is why sport apps for mobile devices, such as Nike+ or Strava, have integrated game elements. There is, however, little evidence of gamification''s effectiveness in this field. Therefore, the aim of the present study is to analyze the impact of game elements included in gamified sports'' apps on the satisfaction of basic psychological needs (i.e. competence, autonomy and relatedness). Similarly, the research analyzes the impact of these needs on autonomous motivation. 
Design/methodology/approach: To achieve these goals, data were collected from users of gamified sport apps, using an online questionnaire. The data were analyzed using partial least squares structural equation modeling. 
Findings: The results showed that interaction in the app with achievement-related game elements satisfied the needs for competence, autonomy and relatedness; social-related elements satisfied the need for relatedness; and immersion-related elements satisfied the needs for competence and autonomy. Similarly, satisfaction of the needs for autonomy and relatedness while using the app is crucial to experience autonomous motivation. 
Practical implications: The findings of this study provide guidelines for practitioners and app developers. 
Originality/value: Based on self-determination theory, the paper provides new insights into the relationship between game elements included in sport apps and individuals'' basic psychological needs and motivation.
000096175 536__ $$9info:eu-repo/grantAgreement/ES/MINECO-FEDER/ECO2017-82103-P$$9info:eu-repo/grantAgreement/ES/DGA-FSE/S54-17R-GENERES Group
000096175 540__ $$9info:eu-repo/semantics/openAccess$$aby$$uhttp://creativecommons.org/licenses/by/3.0/es/
000096175 592__ $$a0.69$$b2020
000096175 593__ $$aBusiness and International Management$$c2020$$dQ2
000096175 593__ $$aFinance$$c2020$$dQ2
000096175 593__ $$aTourism, Leisure and Hospitality Management$$c2020$$dQ2
000096175 593__ $$aOrganizational Behavior and Human Resource Management$$c2020$$dQ2
000096175 593__ $$aStrategy and Management$$c2020$$dQ2
000096175 593__ $$aMarketing$$c2020$$dQ2
000096175 655_4 $$ainfo:eu-repo/semantics/article$$vinfo:eu-repo/semantics/publishedVersion
000096175 700__ $$0(orcid)0000-0001-6631-8909$$aBuil, I.$$uUniversidad de Zaragoza
000096175 700__ $$0(orcid)0000-0001-5268-1723$$aCatalán, S.$$uUniversidad de Zaragoza
000096175 7102_ $$14011$$2095$$aUniversidad de Zaragoza$$bDpto. Direc.Mark.Inves.Mercad.$$cÁrea Comerci.Investig.Mercados
000096175 773__ $$g29, 3 (2020), 365-381$$pEur. j. manag. bus. econ.$$tEuropean Journal of Management and Business Economics$$x2444-8451
000096175 8564_ $$s153211$$uhttps://zaguan.unizar.es/record/96175/files/texto_completo.pdf$$yVersión publicada
000096175 8564_ $$s21163$$uhttps://zaguan.unizar.es/record/96175/files/texto_completo.jpg?subformat=icon$$xicon$$yVersión publicada
000096175 909CO $$ooai:zaguan.unizar.es:96175$$particulos$$pdriver
000096175 951__ $$a2021-09-02-10:29:50
000096175 980__ $$aARTICLE