Resumen: Computer holography is a growing research field that must pay attention to two main issues concerning computing effort: the visualization of a 3D virtual scene with photo-realistic quality and the bottleneck related to hologram digitizalition and visualization limits. This work shows a computational approach based on a Monte Carlo path-tracing algorithm, which accounts for both geometrical and physical phenomena involved in hologram generation, and, therefore, makes a feasible estimation of computing time costs. As these holograms also require yet unavailable visualization devices, their behavior needs to be simulated by computer techniques. Idioma: Inglés DOI: 10.1007/s42979-021-00632-6 Año: 2021 Publicado en: SN Computer Science 2, 3 (2021), 233 ISSN: 2662-995X Financiación: info:eu-repo/grantAgreement/ES/DGA/T33-20D Tipo y forma: Article (Published version) Área (Departamento): Área Tecnología Electrónica (Dpto. Ingeniería Electrón.Com.) Área (Departamento): Área Lenguajes y Sistemas Inf. (Dpto. Informát.Ingenie.Sistms.)
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