The impact of gamified loyalty programmes on customer engagement behaviours. A hotel industry application
Resumen: Purpose: This paper aims to examine the differential effects of gamified loyalty programmes and conventional loyalty programmes on customer engagement behaviours.
Design/methodology/approach: A 2 × 2 × 2 experiment was conducted that manipulated gamification (gamified vs non-gamified), reward levels (high vs low) and reward type (economic vs social). Data collected from a sample of 315 individuals were analysed through partial least squares and tests of means.
Findings: Gamification can improve the attractiveness of loyalty programmes by influencing perceptions of playfulness and reward satisfaction. In fact, gamification lowers the importance that customers attach to reward levels. As a result, customers perceive higher hedonic and utilitarian value, which positively influences their engagement behaviours.
Originality/value: To the best of the authors’ knowledge, this study is one of the first studies to attempt to empirically analyse whether incorporating gamification into loyalty programmes influences customer engagement behaviours in the hospitality context.

Idioma: Inglés
DOI: 10.1108/JHTT-02-2022-0033
Año: 2023
Publicado en: Journal of Hospitality and Tourism Technology 14, 5 (2023), 925-940
ISSN: 1757-9880

Factor impacto SCIMAGO: 1.285 - Computer Science Applications (Q1) - Tourism, Leisure and Hospitality Management (Q1) - Information Systems (Q1)

Financiación: info:eu-repo/grantAgreement/ES/DGA/S54-20R-GENERES Group
Tipo y forma: Article (PostPrint)
Área (Departamento): Área Comerci.Investig.Mercados (Dpto. Direc.Mark.Inves.Mercad.)

Creative Commons You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may not use the material for commercial purposes.

Exportado de SIDERAL (2024-07-05-12:54:47)

Visitas y descargas

Este artículo se encuentra en las siguientes colecciones:

 Record created 2023-10-06, last modified 2024-07-05

Rate this document:

Rate this document:
(Not yet reviewed)