Resumen: Purpose: This paper aims to examine the differential effects of gamified loyalty programmes and conventional loyalty programmes on customer engagement behaviours.
Design/methodology/approach: A 2 × 2 × 2 experiment was conducted that manipulated gamification (gamified vs non-gamified), reward levels (high vs low) and reward type (economic vs social). Data collected from a sample of 315 individuals were analysed through partial least squares and tests of means.
Findings: Gamification can improve the attractiveness of loyalty programmes by influencing perceptions of playfulness and reward satisfaction. In fact, gamification lowers the importance that customers attach to reward levels. As a result, customers perceive higher hedonic and utilitarian value, which positively influences their engagement behaviours.
Originality/value: To the best of the authors’ knowledge, this study is one of the first studies to attempt to empirically analyse whether incorporating gamification into loyalty programmes influences customer engagement behaviours in the hospitality context. Idioma: Inglés DOI: 10.1108/JHTT-02-2022-0033 Año: 2023 Publicado en: Journal of Hospitality and Tourism Technology 14, 5 (2023), 925-940 ISSN: 1757-9880 Factor impacto JCR: 5.3 (2023) Categ. JCR: HOSPITALITY, LEISURE, SPORT & TOURISM rank: 19 / 139 = 0.137 (2023) - Q1 - T1 Factor impacto CITESCORE: 8.4 - Information Systems (Q1) - Computer Science Applications (Q1) - Tourism, Leisure and Hospitality Management (Q1)