Resumen: Training in the area of CCI has become a current topic of debate. It is necessary to address the specificities related to this target audience in terms of ethical aspects, evaluation techniques and instruments and the appropriate approach to content, forms of interaction, among others. This work focuses on a project-based learning experience that is being developed with students in the area of computer science, who work on the development of educational serious games aimed at children. Different axes related to CCI training and educational game design are approached in a phase-based process and an analysis of cognitive residues that are addressed is also included. The project developed in 2023, related to healthy eating, is presented as an example of the experiences carried out with students. The results indicate that this type of proposals are attractive and motivating for the students involved, who participate in real projects with stakeholders and children. Idioma: Inglés DOI: 10.1016/j.ijcci.2024.100672 Año: 2024 Publicado en: International Journal of Child-Computer Interaction 41 (2024), 100672 ISSN: 2212-8689 Financiación: info:eu-repo/grantAgreement/ES/MICINN/PID2022-136779OB-C31 Financiación: info:eu-repo/grantAgreement/EUR/MINECO/TED2021-130374B-C22 Tipo y forma: Artículo (Versión definitiva) Área (Departamento): Área Lenguajes y Sistemas Inf. (Dpto. Informát.Ingenie.Sistms.)