@article{LiarteGarcía:69593,
      author        = "Liarte García, Cristina and Bustamante, Juan Carlos",
      title         = "{Trabajo de la psicomotricidad a partir de videojuegos
                       activos en un aula de 3º de educación infantil}",
      year          = "2017",
      note          = "ABSTRACT This project has the objective of working the
                       psychomotricity in the Primary School Classrooms through
                       the opportunities that exergaming offers. Usage of
                       Exergames as a di-dactic tool allows creating learning
                       contexts, with a highly active and motivational content,
                       that contribute to the development of the main motor skills
                       in a playful way. Many studies endorse the opportunities,
                       benefits, competencies and abilities that can be developed
                       in the teaching-learning processes by exploiting video
                       game´s educational poten-tial. For that reason, we have
                       proposed a program directed towards five to six year old
                       chil-dren, which consist on ten sessions to work out
                       different psychomotor skills and sports by means of Wii Fit
                       and Wii Sports video games. Thereby, through competent
                       management of Exergames, the student body could foster and
                       expand their psychomotor capabilities through playful and
                       innovative activities. Finally, it´s stated that for a
                       high-quality and effective learning it is critical to
                       competences on the requirements the society demands from
                       education. KEY WORDS: Psychomotricity, innovation, video
                       games, Exergames, Childhood Education.",
}