The combined effects of an anatomy program integrating drawing and gamification on basic psychological needs satisfaction among sport sciences students: Results of a natural experiment
Resumen: According to self-determination theory, the need for competence, autonomy, and relatedness has been associated with intrinsic motivation. Fulfilling basic psychological needs can lead to better learning, academic performance, and well-being. In this study, an anatomy program integrated gamification and drawing methods to explore their influence on basic psychological needs satisfaction and potential learning implications. Basic psychological needs outcomes of sport sciences students were compared to test the effects of the Observe–Reflect–Draw–Edit–Repeat (ORDER) method and gamification (experimental condition) versus a non-ORDER and non-gamified program (control condition). These two different 30-h (7-week) anatomy education programs were implemented at two Spanish public universities with 116 first-year sport sciences students. Pre and post-treatment measurements were collected using the Basic Psychological Needs Satisfaction Scale. Statistical analyses included independent samples t-tests, ANCOVAs, and factorial repeated measures ANOVAs 2 × 2 (time × treatment). The gamified ORDER program achieved higher satisfaction scores in basic psychological needs compared to the control group (t = 2.98, p = 0.004, d = 0.54). Additionally, an interaction effect between time and treatment was observed (p = 0.042, n2p= 0.038). Treatment and interaction effects were observed for ‘autonomy’ (p = 0.003, n2p= 0.074) and ‘competence’ satisfaction (p = 0.048, n2p = 0.035). A time effect was found for ‘relatedness’ in the control group, but no significant treatment or interaction effects were identified. The causes of these effects are debated in the study, as well as the limitations. These findings support the notion that students’ basic psychological needs are better satisfied in anatomy education with the implementation of this multimethod educational intervention based on ORDER and gamification.
Idioma: Inglés
DOI: 10.1002/ase.2358
Año: 2024
Publicado en: ANATOMICAL SCIENCES EDUCATION 27, 2 (2024), 366-378
ISSN: 1935-9772

Factor impacto JCR: 4.7 (2024)
Categ. JCR: EDUCATION, SCIENTIFIC DISCIPLINES rank: 7 / 86 = 0.081 (2024) - Q1 - T1
Factor impacto SCIMAGO: 1.216 - Anatomy (Q1) - Medicine (miscellaneous) (Q1) - Histology (Q1) - Embryology (Q1)

Financiación: info:eu-repo/grantAgreement/ES/DGA-FEDER/S27-23R
Tipo y forma: Article (Published version)
Área (Departamento): Area Anatom.Embriol.Humana (Dpto. Anatom.Histolog.Humanas)
Área (Departamento): Área Didáctica y Organiz. Esc. (Dpto. Ciencias de la Educación)
Área (Departamento): Área Didáctica Ciencias Exper. (Dpto. Didácticas Específicas)

Exportado de SIDERAL (2025-09-22-14:29:40)


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Este artículo se encuentra en las siguientes colecciones:
articulos > articulos-por-area > didactica_de_las_ciencias_experimentales
articulos > articulos-por-area > didactica_y_organizacion_escolar
articulos > articulos-por-area > anatomia_y_embriologia_humana



 Notice créée le 2023-12-21, modifiée le 2025-09-23


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