Using a serious game for a brief assessment of dark personality in the workplace
Resumen: Introduction:

The assessment of dark personality using self-report questionnaires suffers limitations due to social desirability, bias, and response faking, particularly in organizational contexts. This research examines the psychometric properties of an extended version of VASSIP, a gamified assessment to briefly measure dark personality through an immersive situational judgment test (SJT).

Methods:

A sample of 395 Spanish workers (47.4% female, Mjob experience = 10.4 years) participated in the study, completing questionnaires of the target variables and playing the gamified assessment.

Results:

The hard-gamified extension of VASSIP has a unidimensional factor structure with 5 items. Validity was supported by direct associations with Honesty-Humility, moral disengagement, task performance, and counterproductive work behaviors (CWBs).

Discussion:

Therefore, this measure appears to be valuable for briefly assessing dark personality, although its predictive capacity could be optimized. Its situational approach offers a more nuanced understanding of how individuals manifest dark personality in workplace scenarios.

Idioma: Inglés
DOI: 10.3389/fpsyg.2025.1686784
Año: 2026
Publicado en: Frontiers in Psychology 16 (2026), [14 pp.]
ISSN: 1664-1078

Financiación: info:eu-repo/grantAgreement/ES/DGA/S31-23R
Financiación: info:eu-repo/grantAgreement/ES/MICINN/PID2021-122867NA-I00
Tipo y forma: Article (Published version)
Área (Departamento): Área Psicología Social (Dpto. Psicología y Sociología)
Exportado de SIDERAL (2026-02-17-20:14:26)


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 Notice créée le 2026-02-17, modifiée le 2026-02-17


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