Modeling flocks with perceptual agents from a dynamicist perspective
Resumen: Computational simulations of flocks and crowds have typically been processed by a set of logic or syntactic rules. In recent decades, a new generation of systems has emerged from dynamicist approaches in which the agents and the environment are treated as a pair of dynamical systems coupled informationally and mechanically. Their spontaneous interactions allow them to achieve the desired behavior. The main proposition assumes that the agent does not need a full model or to make inferences before taking actions; rather, the information necessary for any action can be derived from the environment with simple computations and very little internal state. In this paper, we present a simulation framework in which the agents are endowed with a sensing device, an oscillator network as controller and actuators to interact with the environment. The perception device is designed as an optic array emulating the principles of the animal retina, which assimilates stimuli resembling optic flow to be captured from the environment. The controller modulates informational variables to action variables in a sensory-motor flow. Our approach is based on the Kuramoto model that describes mathematically a network of coupled phase oscillators and the use of evolutionary algorithms, which is proved to be capable of synthesizing minimal synchronization strategies based on the dynamical coupling between agents and environment. We carry out a comparative analysis with classical implementations taking into account several criteria. It is concluded that we should consider replacing the metaphor of symbolic information processing by that of sensory-motor coordination in problems of multi-agent organizations.
Idioma: Inglés
DOI: 10.1002/cav.1676
Año: 2015
Publicado en: Computer animation and virtual worlds 28, 1 (2015), e1676 [18 pp.]
ISSN: 1546-4261

Factor impacto JCR: 0.548 (2015)
Categ. JCR: COMPUTER SCIENCE, SOFTWARE ENGINEERING rank: 88 / 106 = 0.83 (2015) - Q4 - T3
Factor impacto SCIMAGO: 0.258 - Software (Q3) - Computer Graphics and Computer-Aided Design (Q3)

Financiación: info:eu-repo/grantAgreement/ES/MICYT/TIN2011-24660
Tipo y forma: Artículo (PostPrint)
Área (Departamento): Área Lenguajes y Sistemas Inf. (Dpto. Informát.Ingenie.Sistms.)

Derechos Reservados Derechos reservados por el editor de la revista

Exportado de SIDERAL (2021-01-21-11:06:59)

Este artículo se encuentra en las siguientes colecciones:

 Registro creado el 2018-04-11, última modificación el 2021-01-21

Valore este documento:

Rate this document:
(Sin ninguna reseña)