Resumen: This research draws on the self-system model of motivational development to explain how the use of business simulation games in class facilitates students’ engagement and enhances their learning. Based on a survey of 360 undergraduate students who played a business simulation game in a marketing course, the findings show that students’ perceptions of competence, autonomy, relatedness and self-efficacy have a positive impact on their cognitive, emotional and behavioural engagement. In addition, cognitive and emotional engagement have a positive influence on skills development and perceived learning. Idioma: Inglés DOI: 10.1111/bjet.12762 Año: 2020 Publicado en: BRITISH JOURNAL OF EDUCATIONAL TECHNOLOGY 51, 1 (2020), 297-311 ISSN: 0007-1013 Factor impacto JCR: 4.929 (2020) Categ. JCR: EDUCATION & EDUCATIONAL RESEARCH rank: 19 / 264 = 0.072 (2020) - Q1 - T1 Factor impacto SCIMAGO: 1.79 - Education (Q1) - E-learning (Q1)